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Interactive Studio.

Real-time scenes that respond to touch, sensors and live data.

Where the audience becomes the story.

What we make

Three worlds. One goal.

A space to step into, an installation to play with, or a world that exists only in the headset or on the screen.

ImmersiveSpaces you step into

Step inside.

Immersive rooms, domes and cylinders, video mapping on walls, floors and buildings: the whole space becomes the story, all around the audience.

Immersive rooms360° domesVideo mappingBuilding mappingScenographyLive shows
InteractiveInstallations you play with

Reach out.

Touch walls, motion sensors, cameras and connected objects: installations that react to every gesture, for museums, showrooms, stands and stores.

Touch wallsMotion trackingConnected objectsInteractive gamesPhoto boothsHologram displays
VirtualWorlds beyond the room

Go beyond.

Virtual, augmented and mixed reality, mobile apps and web 3D: worlds, games and narrative experiences that travel anywhere, on any device.

Virtual realityAugmented realityMixed realityWeb 3DMobile appsVirtual visits

Signature formats

Experiences people remember.

The formats we are asked for most, from a one-night launch to a permanent museum installation.

Immersive rooms

Rooms, domes and cylinders where images surround the audience, turnkey or fully custom.

Video mapping

Light that follows walls, objects and facades, and makes them appear to move.

Brand activations

Launches, trade shows and corporate events built around one moment visitors share.

Interactive holograms

Holograms that respond: a 3D avatar that answers visitors' questions, a product that reacts to a gesture, and much more.

VR, AR & mixed reality

Virtual worlds, augmented layers and narrative games, on headsets, phones and tablets.

Training & simulators

Realistic scenarios to learn a gesture, a procedure or a product, safely and at scale.

Made to measure

If you can imagine it, we build it.

No catalogue to choose from: every experience is designed for your story, your audience and your space, with the technology that serves it best.

Any space

From a counter or a booth to a dome, a museum hall or a whole building.

Any technology

Touch, cameras, motion sensors, connected objects, headsets, live data and AI, combined as needed.

Any audience

Customers, visitors, children, trainees or a whole crowd, each with the right interaction.

Any duration

A single evening, a touring event or a permanent installation, with setup and support.

Capabilities

The studio, in short.

Everything is made to measure: whatever the idea, the space or the technology, we build it.

Experiences
Immersive spaces, interactive installations, VR, AR and mixed reality, web 3D and mobile apps
Interactions
Touch, gesture, body and face tracking, voice, connected objects, live data, AI
Real-time engines
Unity, Unreal Engine, TouchDesigner and web 3D, chosen for each project
Content
3D, motion design, video, sound design and generative AI, made in-house
Displays & supports
Projectors, LED walls, touch screens, holograms, transparent LED, headsets, phones
Spaces
Any size and any shape, indoor or outdoor, ephemeral or permanent
Team
Creative direction, scenography, 3D, motion, development, sound and technical direction, all in-house
On site
Installation, calibration, operation and maintenance

Preliminary information. Final details for each project on request.

Where it works

Wherever people gather.

Museums & exhibitionsBrand activationsTrade showsProduct launchesShowroomsCorporate events
RetailEducation & trainingKids & familiesTourism & heritageLive showsPermanent installations

FAQ

Experience FAQs

What we build, with which technologies, and for whom.

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What is an interactive experience?

Content that reacts to the people in front of it: a touch, a gesture, a voice or live data changes what they see and hear. The visitor is no longer a spectator, they become the actor.

What can you build?

Anything the project needs: immersive rooms and domes, video mapping, touch walls, motion-tracked games, connected objects, VR, AR and mixed reality, web 3D and mobile apps. Every experience is made to measure.

Which technologies do you use?

Unity, Unreal Engine, TouchDesigner and web 3D, with touch screens, cameras, motion sensors, projectors, LED walls, headsets and AI. We choose them for each project, not the other way round.

Can it work with ORBIS displays?

Yes. Holograms, Holo Fans, Looking Glass and transparent LED can all become interactive, driven by touch, sensors or live data.

Is it for events or permanent spaces?

Both: a single evening, a trade show, a touring event, or a permanent installation in a museum, a showroom or a store.

Project FAQs

Timing, installation, operation and budgets.

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How long does a project take?

It depends on the scope. A brand activation can be ready in a few weeks, a permanent immersive space takes longer. We give a precise schedule with the proposal.

Do you handle installation and operation?

Yes. We install and calibrate on site, and can operate and maintain the experience for the whole event or for the life of a permanent installation.

How is a project priced?

Each experience is quoted from the brief: the space, the technologies, the content and how long it runs. Tell us what you have in mind and we send a proposal.

Where are you based?

In Paris and Miami Beach, working with brands, venues and institutions across Europe, the United States and beyond.

Showroom

In the showroom

Enter the room

Let's make it live.

Tell us about your audience, your space and what they should feel. We come back with an idea and a plan.

Start a project

Tell us about your audience, your space and what they should feel. We come back with an idea and a plan.